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godot-physics

Skill by a5c-ai · updated · ★ 1.9k

Score 65

Godot physics skill for rigid bodies, areas, collision layers, and raycasting. godot-physics is published by a5c-ai on GitHub.

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Works withClaude CodeClaude apps Antigravity CLI
Maintenance

Last commit 36 days ago

Licence

MIT: permissive, fine for commercial use

Quality

Clear description, installs from GitHub, 1,860 stars, original repository

Security

Not checked yet. What we check

Install godot-physics

Built from the published package, never by AI
git clone --depth 1 https://github.com/a5c-ai/babysitter /tmp/babysitter && mkdir -p ~/.claude/skills && cp -r /tmp/babysitter/library/specializations/game-development/skills/godot-physics ~/.claude/skills/godot-physics

Run in your terminal. Claude Code loads skills from ~/.claude/skills automatically.

Step-by-step: install godot-physics in Claude Code

Skills can run scripts on your machine. Some need an API key: check the README.

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Alternatives to godot-physics

All alternatives →

godot-physics: common questions

How do I install godot-physics?

Run the command above to copy the skill into ~/.claude/skills/. Claude Code picks it up automatically.

Is godot-physics free?

The code is published under the MIT licence. The service it connects to may have its own pricing.

Is godot-physics safe to use?

It scores 65 of 100. Grades: maintenance B, licence A, quality A. The security check has not run for it yet. Review the code before you install. How grades work.

What are alternatives to godot-physics?

Similar skills: prowler, conversion-issues, build-game-inventory, code-review.

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