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threejs-materials-textures vs frb-debugging

threejs-materials-textures and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 24 out of 100). frb-debugging has more GitHub stars (5.5k), and threejs-materials-textures was updated more recently (3 days ago). The table compares them side by side.

threejs-materials-texturesfrb-debugging
Score24 / 10084 / 100
What it doesDesign or debug Three.js materials, textures, color spaces, alpha/transparency, depth behavior, low-poly shading, texture filtering, and shared material ownership. Use for visual styling, skins, invisible backgrounds, texture assets, or material-related rendering bugs.Use when generated code looks wrong, code generation fails, or you need to understand FRB internals
PublisherCommunity: thaiGO2003Community: fzyzcjy
GradesMaintenance A, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars05,460
Last commit20 Oct 202619 Oct 2026
LicenceNOASSERTIONMIT
Listed since20 Oct 202620 Oct 2026
Install threejs-materials-texturesInstall frb-debugging

Questions

Is threejs-materials-textures or frb-debugging more popular?

frb-debugging has more GitHub stars: 5,460.

Can I use threejs-materials-textures and frb-debugging together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.