threejs-materials-textures vs frb-debugging
threejs-materials-textures and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 24 out of 100). frb-debugging has more GitHub stars (5.5k), and threejs-materials-textures was updated more recently (3 days ago). The table compares them side by side.
| threejs-materials-textures | frb-debugging | |
|---|---|---|
| Score | 24 / 100 | 84 / 100 |
| What it does | Design or debug Three.js materials, textures, color spaces, alpha/transparency, depth behavior, low-poly shading, texture filtering, and shared material ownership. Use for visual styling, skins, invisible backgrounds, texture assets, or material-related rendering bugs. | Use when generated code looks wrong, code generation fails, or you need to understand FRB internals |
| Publisher | Community: thaiGO2003 | Community: fzyzcjy |
| Grades | Maintenance A, Licence F, Quality C | Maintenance A, Licence A, Quality A |
| npm downloads a week | Not on npm | Not on npm |
| Runs | Skill | Skill |
| Works with | Claude Code, Claude apps | Claude Code, Claude apps |
| GitHub stars | 0 | 5,460 |
| Last commit | 20 Oct 2026 | 19 Oct 2026 |
| Licence | NOASSERTION | MIT |
| Listed since | 20 Oct 2026 | 20 Oct 2026 |
| Install threejs-materials-textures | Install frb-debugging |
Questions
Is threejs-materials-textures or frb-debugging more popular?
frb-debugging has more GitHub stars: 5,460.
Can I use threejs-materials-textures and frb-debugging together?
Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.