threejs-materials-textures
Skill by thaiGO2003 · updated · ★ 0
Design or debug Three.js materials, textures, color spaces, alpha/transparency, depth behavior, low-poly shading, texture filtering, and shared material ownership. Use for visual styling, skins, invisible backgrounds, texture assets, or material-related rendering bugs. threejs-materials-textures is published by thaiGO2003 on GitHub.
Last commit in the past day
No licence found, so reuse rights are unclear
Clear description, installs from GitHub, original repository
Not checked yet. What we check
Install threejs-materials-textures
Built from the published package, never by AIgit clone --depth 1 https://github.com/thaiGO2003/forest-thorne /tmp/forest-thorne && mkdir -p ~/.claude/skills && cp -r /tmp/forest-thorne/.omp/skills/threejs-materials-textures ~/.claude/skills/threejs-materials-texturesRun in your terminal. Claude Code loads skills from ~/.claude/skills automatically.
Step-by-step: install threejs-materials-textures in Claude Code
git clone --depth 1 https://github.com/thaiGO2003/forest-thorne /tmp/forest-thorne && mkdir -p ~/.gemini/antigravity-cli/skills && cp -r /tmp/forest-thorne/.omp/skills/threejs-materials-textures ~/.gemini/antigravity-cli/skills/threejs-materials-texturesAntigravity CLI loads skills from ~/.gemini/antigravity-cli/skills, or .agents/skills for one project.
Step-by-step: install threejs-materials-textures in Antigravity CLI
Skills can run scripts on your machine. Some need an API key: check the README.
Alternatives to threejs-materials-textures
All alternatives →Use when generated code looks wrong, code generation fails, or you need to understand FRB internals
Use when asked to fix short descriptions of Python type members.
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
Optional Sergo examples for cache formats and reporting templates.
Perform a structured code review of changes, checking for correctness, style, tests, and potential issues.
Handle quick, repeatable Dagger repository maintenance chores. Use when the user asks for small operational changes and wants the same established edits and commit style applied quickly.
threejs-materials-textures: common questions
How do I install threejs-materials-textures?
Run the command above to copy the skill into ~/.claude/skills/. Claude Code picks it up automatically.
Is threejs-materials-textures free?
The code is published under the NOASSERTION licence. The service it connects to may have its own pricing.
Is threejs-materials-textures safe to use?
It scores 24 of 100. Grades: maintenance A, licence F, quality C. The security check has not run for it yet. Review the code before you install. How grades work.
What are alternatives to threejs-materials-textures?
Similar skills: frb-debugging, fix-members-short-description, build-game-inventory, sergo-examples.
