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godot-mcp-safe-edit vs remove-unused-includes

godot-mcp-safe-edit and remove-unused-includes are both browser automation skills. remove-unused-includes scores higher (87 vs 57 out of 100). remove-unused-includes has more GitHub stars (25k), and remove-unused-includes was updated more recently (4 days ago). The table compares them side by side.

godot-mcp-safe-editremove-unused-includes
Score57 / 10087 / 100
What it does安全编辑 edit_script search_and_replace validate_scripts 确认令牌 remove_node headless 改盘 editor 覆盖 沙箱 防误用 CRLF tab 缩进 —— 当你编辑 .gd/.tscn、删节点或执行危险操作时使用Look through a given folder to find and safely remove unused includes specifically for Clang-compiled code (using clang-include-cleaner), verifying that referencing targets compile.
PublisherCommunity: wgt19861219Community: chromium
GradesMaintenance A, Licence F, Quality BMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars10025,092
Last commit14 Oct 202620 Oct 2026
LicenceNOASSERTIONBSD-3-Clause
Listed since20 Oct 202620 Oct 2026
Install godot-mcp-safe-editInstall remove-unused-includes

Questions

Is godot-mcp-safe-edit or remove-unused-includes more popular?

remove-unused-includes has more GitHub stars: 25,092.

Can I use godot-mcp-safe-edit and remove-unused-includes together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.