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unity-graphics vs frb-debugging

unity-graphics and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 29 out of 100). frb-debugging has more GitHub stars (5.5k), and frb-debugging was updated more recently (3 days ago). The table compares them side by side.

unity-graphicsfrb-debugging
Score29 / 10084 / 100
What it doesGraphics and quality settings for SRP-era Unity projects. Use when users want GraphicsSettings, QualitySettings, default SRP, Always Included Shaders, or shader stripping. Triggers: graphics settings, quality settings, SRP asset, always included shaders, shader stripping, 图形设置, 质量设置, 渲染管线设置.Use when generated code looks wrong, code generation fails, or you need to understand FRB internals
PublisherCommunity: ubparotCommunity: fzyzcjy
GradesMaintenance A, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars15,460
Last commit11 Oct 202619 Oct 2026
LicenceNone foundMIT
Listed since20 Oct 202620 Oct 2026
Install unity-graphicsInstall frb-debugging

Questions

Is unity-graphics or frb-debugging more popular?

frb-debugging has more GitHub stars: 5,460.

Can I use unity-graphics and frb-debugging together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.