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unity-scene-contracts vs frb-debugging

unity-scene-contracts and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 29 out of 100). frb-debugging has more GitHub stars (5.5k), and frb-debugging was updated more recently (4 days ago). The table compares them side by side.

unity-scene-contractsfrb-debugging
Score29 / 10084 / 100
What it doesScene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配, 场景依赖, 场景里必须有什么, 引用怎么连.Use when generated code looks wrong, code generation fails, or you need to understand FRB internals
PublisherCommunity: Stardust-liuCommunity: fzyzcjy
GradesMaintenance B, Licence A, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars15,460
Last commit11 Sept 202619 Oct 2026
LicenceMITMIT
Listed since19 Oct 202620 Oct 2026
Install unity-scene-contractsInstall frb-debugging

Questions

Is unity-scene-contracts or frb-debugging more popular?

frb-debugging has more GitHub stars: 5,460.

Can I use unity-scene-contracts and frb-debugging together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.