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godot-input-and-controls vs frb-debugging

godot-input-and-controls and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 19 out of 100). frb-debugging has more GitHub stars (5.5k), and frb-debugging was updated more recently (4 days ago). The table compares them side by side.

godot-input-and-controlsfrb-debugging
Score19 / 10084 / 100
What it doesUse for Godot input handling, InputMap actions, player controls, pausing, and gamepad/keyboard support.Use when generated code looks wrong, code generation fails, or you need to understand FRB internals
PublisherCommunity: SoftogramCommunity: fzyzcjy
GradesMaintenance C, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars05,460
Last commit11 Jul 202619 Oct 2026
LicenceNone foundMIT
Listed since20 Oct 202620 Oct 2026
Install godot-input-and-controlsInstall frb-debugging

Questions

Is godot-input-and-controls or frb-debugging more popular?

frb-debugging has more GitHub stars: 5,460.

Can I use godot-input-and-controls and frb-debugging together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.