work-on-linear-issue vs build-game-inventory
work-on-linear-issue and build-game-inventory are both developer tools skills. build-game-inventory scores higher (87 vs 34 out of 100). build-game-inventory has more GitHub stars (6.9k), and build-game-inventory was updated more recently (6 days ago). The table compares them side by side.
| work-on-linear-issue | build-game-inventory | |
|---|---|---|
| Score | 34 / 100 | 87 / 100 |
| What it does | Use when starting work on a Linear issue — provides the full workflow from understanding the issue through implementation, testing, and reporting | Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing. |
| Publisher | Community: Roviq-HQ | Community: MengTo |
| Grades | Maintenance B, Licence C, Quality C | Maintenance A, Licence A, Quality A |
| npm downloads a week | Not on npm | Not on npm |
| Runs | Skill | Skill |
| Works with | Claude Code, Claude apps | Claude Code, Claude apps |
| GitHub stars | 2 | 6,852 |
| Last commit | 17 Sept 2026 | 18 Oct 2026 |
| Licence | AGPL-3.0 | MIT |
| Listed since | 20 Oct 2026 | 20 Oct 2026 |
| Install work-on-linear-issue | Install build-game-inventory |
Questions
Is work-on-linear-issue or build-game-inventory more popular?
build-game-inventory has more GitHub stars: 6,852.
Can I use work-on-linear-issue and build-game-inventory together?
Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.