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work-on-linear-issue vs build-game-inventory

work-on-linear-issue and build-game-inventory are both developer tools skills. build-game-inventory scores higher (87 vs 34 out of 100). build-game-inventory has more GitHub stars (6.9k), and build-game-inventory was updated more recently (6 days ago). The table compares them side by side.

work-on-linear-issuebuild-game-inventory
Score34 / 10087 / 100
What it doesUse when starting work on a Linear issue — provides the full workflow from understanding the issue through implementation, testing, and reportingBuild or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
PublisherCommunity: Roviq-HQCommunity: MengTo
GradesMaintenance B, Licence C, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars26,852
Last commit17 Sept 202618 Oct 2026
LicenceAGPL-3.0MIT
Listed since20 Oct 202620 Oct 2026
Install work-on-linear-issueInstall build-game-inventory

Questions

Is work-on-linear-issue or build-game-inventory more popular?

build-game-inventory has more GitHub stars: 6,852.

Can I use work-on-linear-issue and build-game-inventory together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.