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mengto-build-threejs-enemy-systems vs repo-architecture

mengto-build-threejs-enemy-systems and repo-architecture are both developer tools skills. repo-architecture scores higher (89 vs 21 out of 100). repo-architecture has more GitHub stars (31k), and repo-architecture was updated more recently (yesterday). The table compares them side by side.

mengto-build-threejs-enemy-systemsrepo-architecture
Score21 / 10089 / 100
What it doesUse when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games\u2014content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.Where new brain files go. Decision protocol for filing brain pages by primary subject, not by format or source. Reference for all brain-writing skills.
PublisherCommunity: oimiragieoCommunity: garrytan
GradesMaintenance B, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars031,088
Last commit14 Aug 202623 Oct 2026
LicenceNOASSERTIONMIT
Listed since19 Oct 202622 Oct 2026
Install mengto-build-threejs-enemy-systemsInstall repo-architecture

Questions

Is mengto-build-threejs-enemy-systems or repo-architecture more popular?

repo-architecture has more GitHub stars: 31,088.

Can I use mengto-build-threejs-enemy-systems and repo-architecture together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.