godot-editor vs frb-debugging
godot-editor and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 23 out of 100). frb-debugging has more GitHub stars (5.5k), and frb-debugging was updated more recently (4 days ago). The table compares them side by side.
| godot-editor | frb-debugging | |
|---|---|---|
| Score | 23 / 100 | 84 / 100 |
| What it does | Domain skill — Return errors captured by the Meshy DCC editor plugin. Capture the selected editor viewport to a PNG. Capture game pixels on the runtime thread and encode the PNG in the adapter. Run one @tool method with an observational budget and optional caller-driven chunks. Clear errors captured by the Meshy DCC editor plugin. Return node signals and their connections. Reload the Meshy DCC editor plugin. Rescan project files and reload changed scripts. Return recent Meshy DCC editor and runtime messages. | Use when generated code looks wrong, code generation fails, or you need to understand FRB internals |
| Publisher | Community: meshy-dev | Community: fzyzcjy |
| Grades | Maintenance A, Licence F, Quality C | Maintenance A, Licence A, Quality A |
| npm downloads a week | Not on npm | Not on npm |
| Runs | Skill | Skill |
| Works with | Claude Code, Claude apps | Claude Code, Claude apps |
| GitHub stars | 0 | 5,460 |
| Last commit | 19 Oct 2026 | 19 Oct 2026 |
| Licence | None found | MIT |
| Listed since | 19 Oct 2026 | 20 Oct 2026 |
| Install godot-editor | Install frb-debugging |
Questions
Is godot-editor or frb-debugging more popular?
frb-debugging has more GitHub stars: 5,460.
Can I use godot-editor and frb-debugging together?
Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.