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godot-editor vs frb-debugging

godot-editor and frb-debugging are both developer tools skills. frb-debugging scores higher (84 vs 23 out of 100). frb-debugging has more GitHub stars (5.5k), and frb-debugging was updated more recently (4 days ago). The table compares them side by side.

godot-editorfrb-debugging
Score23 / 10084 / 100
What it doesDomain skill — Return errors captured by the Meshy DCC editor plugin. Capture the selected editor viewport to a PNG. Capture game pixels on the runtime thread and encode the PNG in the adapter. Run one @tool method with an observational budget and optional caller-driven chunks. Clear errors captured by the Meshy DCC editor plugin. Return node signals and their connections. Reload the Meshy DCC editor plugin. Rescan project files and reload changed scripts. Return recent Meshy DCC editor and runtime messages.Use when generated code looks wrong, code generation fails, or you need to understand FRB internals
PublisherCommunity: meshy-devCommunity: fzyzcjy
GradesMaintenance A, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars05,460
Last commit19 Oct 202619 Oct 2026
LicenceNone foundMIT
Listed since19 Oct 202620 Oct 2026
Install godot-editorInstall frb-debugging

Questions

Is godot-editor or frb-debugging more popular?

frb-debugging has more GitHub stars: 5,460.

Can I use godot-editor and frb-debugging together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.