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godot-analysis vs build-game-inventory

godot-analysis and build-game-inventory are both developer tools skills. build-game-inventory scores higher (87 vs 23 out of 100). build-game-inventory has more GitHub stars (6.9k), and godot-analysis was updated more recently (4 days ago). The table compares them side by side.

godot-analysisbuild-game-inventory
Score23 / 10087 / 100
What it doesDomain skill — Count nodes and high-cost scene features. Map edited-scene signal flow. Find project resources with no text references. Return project file, scene, script, and resource counts.Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
PublisherCommunity: meshy-devCommunity: MengTo
GradesMaintenance A, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars06,852
Last commit19 Oct 202618 Oct 2026
LicenceNone foundMIT
Listed since19 Oct 202620 Oct 2026
Install godot-analysisInstall build-game-inventory

Questions

Is godot-analysis or build-game-inventory more popular?

build-game-inventory has more GitHub stars: 6,852.

Can I use godot-analysis and build-game-inventory together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.