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godot-headless-validation vs remove-unused-includes

godot-headless-validation and remove-unused-includes are both browser automation skills. remove-unused-includes scores higher (87 vs 21 out of 100). remove-unused-includes has more GitHub stars (25k), and remove-unused-includes was updated more recently (3 days ago). The table compares them side by side.

godot-headless-validationremove-unused-includes
Score21 / 10087 / 100
What it doesValidate Godot imports, parsing, boot, scenes, and focused runtime behavior without relying on editor clicks.Look through a given folder to find and safely remove unused includes specifically for Clang-compiled code (using clang-include-cleaner), verifying that referencing targets compile.
PublisherCommunity: jtollefson47Community: chromium
GradesMaintenance B, Licence F, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars025,092
Last commit5 Aug 202620 Oct 2026
LicenceNone foundBSD-3-Clause
Listed since19 Oct 202620 Oct 2026
Install godot-headless-validationInstall remove-unused-includes

Questions

Is godot-headless-validation or remove-unused-includes more popular?

remove-unused-includes has more GitHub stars: 25,092.

Can I use godot-headless-validation and remove-unused-includes together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.