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godot-testing-and-validation vs remove-unused-includes

godot-testing-and-validation and remove-unused-includes are both browser automation skills. remove-unused-includes scores higher (87 vs 25 out of 100). remove-unused-includes has more GitHub stars (25k), and remove-unused-includes was updated more recently (4 days ago). The table compares them side by side.

godot-testing-and-validationremove-unused-includes
Score25 / 10087 / 100
What it doesValidate Godot 4 projects, scenes, scripts, imports, and local MCP tools. Use when checking errors, running Godot headless, smoke-testing MCP JSON-RPC, or reporting validation limits.Look through a given folder to find and safely remove unused includes specifically for Clang-compiled code (using clang-include-cleaner), verifying that referencing targets compile.
PublisherCommunity: gordidima-rgbCommunity: chromium
GradesMaintenance C, Licence A, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars125,092
Last commit18 May 202620 Oct 2026
LicenceMITBSD-3-Clause
Listed since19 Oct 202620 Oct 2026
Install godot-testing-and-validationInstall remove-unused-includes

Questions

Is godot-testing-and-validation or remove-unused-includes more popular?

remove-unused-includes has more GitHub stars: 25,092.

Can I use godot-testing-and-validation and remove-unused-includes together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.