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build-mobile-threejs-games vs remove-unused-includes

build-mobile-threejs-games and remove-unused-includes are both browser automation skills. remove-unused-includes scores higher (87 vs 32 out of 100). remove-unused-includes has more GitHub stars (25k), and remove-unused-includes was updated more recently (3 days ago). The table compares them side by side.

build-mobile-threejs-gamesremove-unused-includes
Score32 / 10087 / 100
What it doesBuild, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.Look through a given folder to find and safely remove unused includes specifically for Clang-compiled code (using clang-include-cleaner), verifying that referencing targets compile.
PublisherCommunity: gabrielmoreiraCommunity: chromium
GradesMaintenance A, Licence A, Quality CMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars1925,092
Last commit20 Oct 202620 Oct 2026
LicenceMITBSD-3-Clause
Listed since19 Oct 202620 Oct 2026
Install build-mobile-threejs-gamesInstall remove-unused-includes

Questions

Is build-mobile-threejs-games or remove-unused-includes more popular?

remove-unused-includes has more GitHub stars: 25,092.

Can I use build-mobile-threejs-games and remove-unused-includes together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.