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refactor-plan vs build-game-inventory

refactor-plan and build-game-inventory are both developer tools skills. build-game-inventory scores higher (87 vs 86 out of 100). refactor-plan has more GitHub stars (7.5k), and refactor-plan was updated more recently (2 days ago). The table compares them side by side.

refactor-planbuild-game-inventory
Score86 / 10087 / 100
What it doesJudge whether a system is fragile or just fast-moving, and write a ticket-ready refactor plan for one root problem, with measured evidence and a stable fingerprint. Use after system history (or a bug trace) points at a systemic problem worth fixing at the root.Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
PublisherCommunity: BuilderIOCommunity: MengTo
GradesMaintenance A, Licence A, Quality AMaintenance A, Licence A, Quality A
npm downloads a weekNot on npmNot on npm
RunsSkillSkill
Works withClaude Code, Claude appsClaude Code, Claude apps
GitHub stars7,4536,852
Last commit20 Oct 202618 Oct 2026
LicenceMITMIT
Listed since20 Oct 202620 Oct 2026
Install refactor-planInstall build-game-inventory

Questions

Is refactor-plan or build-game-inventory more popular?

refactor-plan has more GitHub stars: 7,453.

Can I use refactor-plan and build-game-inventory together?

Yes. AI assistants can load several skills at once. Install both and the assistant picks the right one for each task.