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test-in-project

Skill by utopia-rise · updated · ★ 981

Score 78

Try the current branch in a separate Godot-JVM game project - publish the JVM side to Maven Local, build the native library into the project's addon, and point the project at the snapshot. Use when a change must be checked outside the harness. test-in-project is published by utopia-rise on GitHub.

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Works withClaude CodeClaude apps Antigravity CLI
Maintenance

Last commit 3 days ago

Licence

MIT: permissive, fine for commercial use

Quality

Clear description, installs from GitHub, 981 stars, original repository

Security

Not checked yet. What we check

Install test-in-project

Built from the published package, never by AI
git clone --depth 1 https://github.com/utopia-rise/godot-jvm /tmp/godot-jvm && mkdir -p ~/.claude/skills && cp -r /tmp/godot-jvm/.claude/skills/test-in-project ~/.claude/skills/test-in-project

Run in your terminal. Claude Code loads skills from ~/.claude/skills automatically.

Step-by-step: install test-in-project in Claude Code

Skills can run scripts on your machine. Some need an API key: check the README.

Alternatives to test-in-project

All alternatives →

test-in-project: common questions

How do I install test-in-project?

Run the command above to copy the skill into ~/.claude/skills/. Claude Code picks it up automatically.

Is test-in-project free?

The code is published under the MIT licence. The service it connects to may have its own pricing.

Is test-in-project safe to use?

It scores 78 of 100. Grades: maintenance A, licence A, quality A. The security check has not run for it yet. Review the code before you install. How grades work.

What are alternatives to test-in-project?

Similar skills: frb-debugging, fix-members-short-description, prowler, decompile-apk.

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