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threejs-instancing-performance

Skill by thaiGO2003 · updated · ★ 0

Score 24

Optimize Three.js rendering and CPU/GPU allocations with InstancedMesh, BatchedMesh, geometry/material reuse, culling, draw-call reduction, object pools, and frame-budget measurement. Use for mobile FPS, large boards, repeated props/voxels, or rendering bottlenecks. threejs-instancing-performance is published by thaiGO2003 on GitHub.

Works withClaude CodeClaude apps Antigravity CLI
Maintenance

Last commit in the past day

Licence

No licence found, so reuse rights are unclear

Quality

Clear description, installs from GitHub, original repository

Security

Not checked yet. What we check

Install threejs-instancing-performance

Built from the published package, never by AI
git clone --depth 1 https://github.com/thaiGO2003/forest-thorne /tmp/forest-thorne && mkdir -p ~/.claude/skills && cp -r /tmp/forest-thorne/.omp/skills/threejs-instancing-performance ~/.claude/skills/threejs-instancing-performance

Run in your terminal. Claude Code loads skills from ~/.claude/skills automatically.

Step-by-step: install threejs-instancing-performance in Claude Code

Skills can run scripts on your machine. Some need an API key: check the README.

threejs-instancing-performance: common questions

How do I install threejs-instancing-performance?

Run the command above to copy the skill into ~/.claude/skills/. Claude Code picks it up automatically.

Is threejs-instancing-performance free?

The code is published under the NOASSERTION licence. The service it connects to may have its own pricing.

Is threejs-instancing-performance safe to use?

It scores 24 of 100. Grades: maintenance A, licence F, quality C. The security check has not run for it yet. Review the code before you install. How grades work.