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threejs-materials

Skill by oimiragieo · updated · ★ 0

Score 21

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. threejs-materials is published by oimiragieo on GitHub.

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Works withClaude CodeClaude apps Antigravity CLI
Maintenance

Last commit 68 days ago

Licence

No licence found, so reuse rights are unclear

Quality

Clear description, installs from GitHub, original repository

Security

Not checked yet. What we check

Install threejs-materials

Built from the published package, never by AI
git clone --depth 1 https://github.com/oimiragieo/gotcontext-frontend-developer /tmp/gotcontext-frontend-developer && mkdir -p ~/.claude/skills && cp -r /tmp/gotcontext-frontend-developer/.cursor/skills/threejs-materials ~/.claude/skills/threejs-materials

Run in your terminal. Claude Code loads skills from ~/.claude/skills automatically.

Step-by-step: install threejs-materials in Claude Code

Skills can run scripts on your machine. Some need an API key: check the README.

Alternatives to threejs-materials

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threejs-materials: common questions

How do I install threejs-materials?

Run the command above to copy the skill into ~/.claude/skills/. Claude Code picks it up automatically.

Is threejs-materials free?

The code is published under the NOASSERTION licence. The service it connects to may have its own pricing.

Is threejs-materials safe to use?

It scores 21 of 100. Grades: maintenance B, licence F, quality C. The security check has not run for it yet. Review the code before you install. How grades work.

What are alternatives to threejs-materials?

Similar skills: mobilebuildmcp-rendering-streaming-review, release-process, changelog-scan, Shade imports.

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