create-unity-meta alternatives
The most used alternatives to create-unity-meta are frb-debugging, fix-members-short-description, prowler. All are developer tools skills with an active GitHub repository, ranked below by GitHub stars and recent activity.
| # | Skill | What it does | Runs | Updated | Stars |
|---|---|---|---|---|---|
| ref | create-unity-meta Ambiguous-Interactive | After creating ANY new file or folder | Skill | yesterday | 176 |
| 1 | frb-debugging fzyzcjy | Use when generated code looks wrong, code generation fails, or you need to understand FRB internals | Skill | 2 days ago | 5.5k |
| 2 | fix-members-short-description flet-dev | Use when asked to fix short descriptions of Python type members. | Skill | 2 days ago | 17k |
| 3 | prowler prowler-cloud | Main entry point for Prowler development - quick reference for all components. Trigger: General Prowler development questions, project overview, component navigation (NOT PR CI gates or GitHub Actions workflows). | Skill | yesterday | 15k |
| 4 | decompile-apk androguard | Decompile an APK (or one class/method) to Java with Androguard dex-decompiler bindings | Skill | 9 days ago | 6.4k |
| 5 | conversion-issues openvinotoolkit | Investigate and fix model conversion issues in OpenVINO Frontends (ONNX, PyTorch) — triage, debugging, accuracy comparison, and pre-submission verification. | Skill | yesterday | 11k |
| 6 | tidb-bazel-prepare-gate pingcap | Use when deciding whether make bazel_prepare is required before build or test commands based on local file changes in TiDB. | Skill | yesterday | 41k |
| 7 | build-game-inventory MengTo | Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing. | Skill | 3 days ago | 6.9k |
| 8 | dagger-chores dagger | Handle quick, repeatable Dagger repository maintenance chores. Use when the user asks for small operational changes and wants the same established edits and commit style applied quickly. | Skill | yesterday | 16k |
| 9 | ov-ensure-coding-style openvinotoolkit | Detect and fix clang-format, clang-tidy, and copyright header violations in an OpenVINO C++ codebase. Use when the user complains about code style or formatting, asks to clean up changes, fix linting, add a copyright header, or when a style check or linting CI job is failing. Do not use for build errors, compilation failures, linker errors, test failures, runtime crashes, accuracy issues, or CMake config problems. | Skill | yesterday | 11k |
| 10 | handle-pr-comments storybookjs | Triage and resolve GitHub PR review comments one by one, interactively. Use when the user asks to handle, address, respond to, or resolve PR review comments, or mentions reviewer feedback on a pull request. | Skill | yesterday | 91k |
| 11 | code-review langchain-ai | Perform a structured code review of changes, checking for correctness, style, tests, and potential issues. | Skill | yesterday | 30k |
| 12 | sergo-examples github | Optional Sergo examples for cache formats and reporting templates. | Skill | yesterday | 5.4k |
Questions
What is the best alternative to create-unity-meta?
By usage, frb-debugging is the most popular alternative, with 5.5k GitHub stars. The right choice depends on which features and hosting you need.
Is create-unity-meta still maintained?
Its last commit was yesterday. You can see current activity on its listing page.